Sonic is less weightless and skittish than in Episode 1, but now the scale has perhaps tipped too far the other way. Old, bad habits are once again evident, while the design itself is still frustratingly not quite right. It succeeded, mostly, but there were still enough dissenting voices that Sega clearly felt the concept needed more work before serving up the next helping.Įpisode 2 arrives with some major changes then, and not all for the better. A 2D platformer in the '90s style with none of the 3D distractions or cosplay characters that blighted the series in the 32-bit era and beyond. ![]() Sonic the Hedgehog 4 was, in most respects, a game aimed squarely at those loyal yet disgruntled fans. In truth, the delay is just the latest example of how Sega is still frantically trying to retool its mascot for modern audiences while appeasing a vocal fanbase that has stuck by him through thickand thin. It's been 18 months since the first episode of Sonic the Hedgehog 4 was released, leading many fans to believe that the wild blue wonder's foray into episodic digital gaming was over before it had properly begun.
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